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VX Nexus Metric Glossary

Distance

Speed and Distance Metrics can be viewed in either metric or imperial units. These can be changed in the Settings menu in VX Nexus.

Distance Rate

Distance travelled per minute.

Average Speed

Calculates the Average Speed of the session. Can be changed dependent on Trim periods selected. For example, if a player completed 9km during a 90min soccer game, their Average Speed for that game would be 6 km/hr.

Max Speed

Returns the maximum instantaneous speed that the athlete reached during the session. Note: if an athlete records a speed above their max speed benchmark, there is a 5% buffer above this in which the software will allow the new max speed to register.

Athlete Load 

Calculated by the relationship between Duration Total, Distance Total, High Intensity Distance and Total Sprints. Normative data gathered from elite & College Soccer (Football). An Athlete Load of 80 points would be considered a match load, 70 would be less and 90 would be more. (Only available on VX Nexus Cloud)

Game Load

% score created against benchmarks you give your positional groups in the VX Nexus app

Average HR

Calculates the Average HR of the session. 

Max HR

Returns the maximum HR that the athlete reached during the session.

Hi-Intensity Distance

Total distance that is covered above the specified High Intensity speed benchmark. This can be changed in athlete benchmarks. Each time a benchmark is changed the device must be reissued to the athlete.

Very High-Speed Distance

Total distance that is covered at a specified High Intensity threshold. his can be changed in athlete benchmarks. Each time a benchmark is changed the device must be reissued to the athlete.

Hi-Int Duration

Total duration that is gathered from above the High Intensity Speed Benchmark, set as an absolute number in athlete profile.

Hi Intensity HR Distance

Total distance that is covered when the Heart Rate is above the High Intensity Heart Rate Benchmark, set as an absolute number inside the athlete profile.

Hi Intensity HR Duration

Total duration that the Heart Rate spends above the High Intensity Heart Rate Benchmark, set as an absolute number in athlete profile.

Total Sprints

Total amount of Sprints that fall in the sprint equation. Sprints can start at any speed but requires an increase of 2.5km/h within a second. An athlete must reach 10km/h. The sprint ends when an athlete slows to 75% of the maximum speed that they reached in the sprint.

Hi-Int Sprints

Total amount of sprints that are above the High Intensity Sprint Benchmark, set as an absolute number. See Sprint count for definition around sprint calculation.

High Intensity Efforts

The total number of efforts reported across five specific metrics (Hi-int Sprints, Hi-int Accel, Hi-int Decel, Body impacts & Jumps).

HIE Rate

The amount of HIE per minute

High Intensity Accelerations

The total amount of accelerations that are above the High Intensity Acceleration Benchmark, set as an absolute number (m/s/s)

High Intensity Decelerations

Total distance that is run while accelerating above the High Intensity Acceleration Benchmark.

Jump Count

The number of jumps recorded within a session. Jumps can be determined by vertical accelerometer peak of equivalent to 11cm, a 500ms gap between consecutive jumps and a minimum jump time of 300ms.

Jump Rate

Shows how many jumps per minute

High Intensity Jumps

Total number of jumps with a max jump height above the High Intensity Jump Benchmark, set as an absolute number in athlete profile

High Intensity Jump Rate

Shows how many high intensity jumps per minute

2D Activity Load / 3D Activity Load

This metric is available as either 2D or 3D. It is a measure of net cumulative motion calculated for the X, Y & Z accelerometers. The value of AL2D and AL3D will typically be between 200 and 500, depending on the length of the session recorded and the intensity. It is available for both indoor and outdoor activities and is proportional to athletic cumulative physical effort. The AL3D metric will suit most field-based sports where significant running or jumping is involved. For the AL2D metric only the X&Y axes are used, and this version is more relevant to athletic activities that do not have significant running.

Contacts

How many times the athlete registers a contact during a session

Skating Effort

Ice hockey specific metric. AL3D x athlete weight (kg) x a scale factor

Explosive events

Ice hockey specific metric. A explosive event occurs when AL3D registers above a certain threshold for 2 seconds or longer

High Force Stride %

Ice hockey specific metric. Shows the % of strides taken that are considered high force.

 

 

 

 

 

 

 

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